![]() ![]() Not being able to stack items automatically within the different inventories is another headscratcher that makes the process needlessly more complicated. Moving items from the backpack to the dog or to the raft plays out rather like a chore. Being out of room and deciding what to remove or transfer will be a constant requirement that usually ends in frustration. Inventory space, while realistic, is an immediate concern from the start of the game. The Flame in the Flood nails the sense of desperation and resourcefulness, and its atmosphere is its biggest strong point.įor a game as beautiful as The Flame in the Flood, a lot of time is spent staring at menus. Getting attacked by a boar can result in a broken leg, staying out in the rain can start a sickness, running through poison ivy can create lacerations and poisoning. Crafting is simple and there is always that sense of relief when the right item is found in order to survive. Hunger and thirst are important factors but you will soon be dealing with the need for sleep, weapons, medicine, and a variety of other smaller supplies that would truly be needed to survive in this kind of harsh environment. Towards the end, in our case, it was becoming a routine and the sense of discovery was starting to wear off.Įvery detail matters. It's realistic and the atmosphere calls for it, but that doesn’t mean that it’ll be enjoyable for everyone the entire way through. There will be upgrades to the raft that make sailing easier and different enemies that allow new items to be created, but the loop of find an area, get supplies and start sailing rarely changes. And that’s about it it’s a very repetitious cycle that won’t see any major mix ups before the credits roll. Collect supplies to ensure survival long enough to make it to the next day, and keep moving down the river. ![]() Unfortunately, because the areas are not the same each time they’re visited, most of these characters do not get the luxury of progressing the main story. An old tire swing gives details on how long it’s been since the world changed, while random characters like the gravedigger show that there are still survivors. While the story updates feel more like mere checkpoints, the environmental storytelling at play helps give glimpses into what happened to this world. From here the story goes through a few more updates but nothing too consistent. Using a raft to sail through the raging river, players stop by different procedurally generated areas that provide supplies, shelter, and the imminent threat of death. Set in a world where the water has risen and flooded the land, Scout and her companion dog Daisy set off to find a radio tower after discovering a radio transmission needing a stronger signal. This sense of realism is spot on and is The Flame in the Flood’s greatest strength, and conversely its biggest weakness. Hunger, thirst, sleep, broken legs and bear attacks, it's all part of a world that is constantly trying to knock the player down. What isn't quickly apparent about The Molasses Flood’s debut title is that it actually details the harsh reality of survival. At first glance, The Flame in the Flood depicts a beautifully crafted world with its use of stylized art and charming audio. ![]()
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